MERLO, Christophe ;COUTURE, Nadine . A User-Centered Approach for a Tabletop-Based Collaborative Design Environment. Strojniški vestnik - Journal of Mechanical Engineering, [S.l.], v. 56, n.11, p. 754-764, october 2017. ISSN 0039-2480. Available at: <https://www.sv-jme.eu/sl/article/a-user-centered-approach-for-a-tabletop-based-collaborative-design-environment/>. Date accessed: 20 dec. 2024. doi:http://dx.doi.org/.
Merlo, C., & Couture, N. (2010). A User-Centered Approach for a Tabletop-Based Collaborative Design Environment. Strojniški vestnik - Journal of Mechanical Engineering, 56(11), 754-764. doi:http://dx.doi.org/
@article{., author = {Christophe Merlo and Nadine Couture}, title = {A User-Centered Approach for a Tabletop-Based Collaborative Design Environment}, journal = {Strojniški vestnik - Journal of Mechanical Engineering}, volume = {56}, number = {11}, year = {2010}, keywords = {collaborative design activities; user interactions; tabletop; physical devices; }, abstract = {In a global product development market, collaboration between team members has become a key factor for the success of product design projects and innovation. Most of the time, such collaborative situations are supported by traditional tools such as paper-based methods or single-user IT tools. Our aim is to enhance direct interactions between users through the IT tools by proposing physical devices dedicated to users’ business tasks. The proposed collaborative environment is based on the use of a tabletop technology as an output device and physical devices as input devices. An electronic pen and a Wiimote device have been implemented and combined to design tools and tabletop technology for allowing such direct interactions and enhance design collaborative situations. A specific analysis of designers’ activities has been achieved for helping to define input devices and tests scenarios. The results of these tests are presented and validate the feasibility of such collaborative system.}, issn = {0039-2480}, pages = {754-764}, doi = {}, url = {https://www.sv-jme.eu/sl/article/a-user-centered-approach-for-a-tabletop-based-collaborative-design-environment/} }
Merlo, C.,Couture, N. 2010 October 56. A User-Centered Approach for a Tabletop-Based Collaborative Design Environment. Strojniški vestnik - Journal of Mechanical Engineering. [Online] 56:11
%A Merlo, Christophe %A Couture, Nadine %D 2010 %T A User-Centered Approach for a Tabletop-Based Collaborative Design Environment %B 2010 %9 collaborative design activities; user interactions; tabletop; physical devices; %! A User-Centered Approach for a Tabletop-Based Collaborative Design Environment %K collaborative design activities; user interactions; tabletop; physical devices; %X In a global product development market, collaboration between team members has become a key factor for the success of product design projects and innovation. Most of the time, such collaborative situations are supported by traditional tools such as paper-based methods or single-user IT tools. Our aim is to enhance direct interactions between users through the IT tools by proposing physical devices dedicated to users’ business tasks. The proposed collaborative environment is based on the use of a tabletop technology as an output device and physical devices as input devices. An electronic pen and a Wiimote device have been implemented and combined to design tools and tabletop technology for allowing such direct interactions and enhance design collaborative situations. A specific analysis of designers’ activities has been achieved for helping to define input devices and tests scenarios. The results of these tests are presented and validate the feasibility of such collaborative system. %U https://www.sv-jme.eu/sl/article/a-user-centered-approach-for-a-tabletop-based-collaborative-design-environment/ %0 Journal Article %R %& 754 %P 11 %J Strojniški vestnik - Journal of Mechanical Engineering %V 56 %N 11 %@ 0039-2480 %8 2017-10-24 %7 2017-10-24
Merlo, Christophe, & Nadine Couture. "A User-Centered Approach for a Tabletop-Based Collaborative Design Environment." Strojniški vestnik - Journal of Mechanical Engineering [Online], 56.11 (2010): 754-764. Web. 20 Dec. 2024
TY - JOUR AU - Merlo, Christophe AU - Couture, Nadine PY - 2010 TI - A User-Centered Approach for a Tabletop-Based Collaborative Design Environment JF - Strojniški vestnik - Journal of Mechanical Engineering DO - KW - collaborative design activities; user interactions; tabletop; physical devices; N2 - In a global product development market, collaboration between team members has become a key factor for the success of product design projects and innovation. Most of the time, such collaborative situations are supported by traditional tools such as paper-based methods or single-user IT tools. Our aim is to enhance direct interactions between users through the IT tools by proposing physical devices dedicated to users’ business tasks. The proposed collaborative environment is based on the use of a tabletop technology as an output device and physical devices as input devices. An electronic pen and a Wiimote device have been implemented and combined to design tools and tabletop technology for allowing such direct interactions and enhance design collaborative situations. A specific analysis of designers’ activities has been achieved for helping to define input devices and tests scenarios. The results of these tests are presented and validate the feasibility of such collaborative system. UR - https://www.sv-jme.eu/sl/article/a-user-centered-approach-for-a-tabletop-based-collaborative-design-environment/
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TY - JOUR AU - Merlo, Christophe AU - Couture, Nadine PY - 2017/10/24 TI - A User-Centered Approach for a Tabletop-Based Collaborative Design Environment JF - Strojniški vestnik - Journal of Mechanical Engineering; Vol 56, No 11 (2010): Strojniški vestnik - Journal of Mechanical Engineering DO - KW - collaborative design activities, user interactions, tabletop, physical devices, N2 - In a global product development market, collaboration between team members has become a key factor for the success of product design projects and innovation. Most of the time, such collaborative situations are supported by traditional tools such as paper-based methods or single-user IT tools. Our aim is to enhance direct interactions between users through the IT tools by proposing physical devices dedicated to users’ business tasks. The proposed collaborative environment is based on the use of a tabletop technology as an output device and physical devices as input devices. An electronic pen and a Wiimote device have been implemented and combined to design tools and tabletop technology for allowing such direct interactions and enhance design collaborative situations. A specific analysis of designers’ activities has been achieved for helping to define input devices and tests scenarios. The results of these tests are presented and validate the feasibility of such collaborative system. UR - https://www.sv-jme.eu/sl/article/a-user-centered-approach-for-a-tabletop-based-collaborative-design-environment/
Merlo, Christophe, AND Couture, Nadine. "A User-Centered Approach for a Tabletop-Based Collaborative Design Environment" Strojniški vestnik - Journal of Mechanical Engineering [Online], Volume 56 Number 11 (24 October 2017)
Strojniški vestnik - Journal of Mechanical Engineering 56(2010)11, 754-764
© The Authors, CC-BY 4.0 Int. Change in copyright policy from 2022, Jan 1st.
In a global product development market, collaboration between team members has become a key factor for the success of product design projects and innovation. Most of the time, such collaborative situations are supported by traditional tools such as paper-based methods or single-user IT tools. Our aim is to enhance direct interactions between users through the IT tools by proposing physical devices dedicated to users’ business tasks. The proposed collaborative environment is based on the use of a tabletop technology as an output device and physical devices as input devices. An electronic pen and a Wiimote device have been implemented and combined to design tools and tabletop technology for allowing such direct interactions and enhance design collaborative situations. A specific analysis of designers’ activities has been achieved for helping to define input devices and tests scenarios. The results of these tests are presented and validate the feasibility of such collaborative system.