KOLMANIČ, Simon ;GUID, Nikola . A Fast Algorithm for Reconstructing and Flattening Digitised Surfaces. Strojniški vestnik - Journal of Mechanical Engineering, [S.l.], v. 49, n.4, p. 230-241, july 2017. ISSN 0039-2480. Available at: <https://www.sv-jme.eu/sl/article/a-fast-algorithm-for-reconstructing-and-flattening-digitised-surfaces/>. Date accessed: 20 dec. 2024. doi:http://dx.doi.org/.
Kolmanič, S., & Guid, N. (2003). A Fast Algorithm for Reconstructing and Flattening Digitised Surfaces. Strojniški vestnik - Journal of Mechanical Engineering, 49(4), 230-241. doi:http://dx.doi.org/
@article{., author = {Simon Kolmanič and Nikola Guid}, title = {A Fast Algorithm for Reconstructing and Flattening Digitised Surfaces}, journal = {Strojniški vestnik - Journal of Mechanical Engineering}, volume = {49}, number = {4}, year = {2003}, keywords = {surface flattening; developable surfaces; ruled surfaces; flat pattern; digital surfaces; }, abstract = {The problem of surface flattening is an important one in pattern engineering. Surface flattening is needed for the design of thin-walled objects, such as airplanes wings, outer ship hulls, parts of car bodies, shoe uppers, and textile products. Although composite materials can be used for building modern ships hulls, steel is still the most commonly used material for the ship-building industry. Therefore, the pattern engineering process still has an important role in ship designing. For most of the ships hull the flattening is quite simple; the problem is the flattening of the stem and the stern, because the surfaces of these parts of the ship are very complex, and therefore an efficient surface-flattening algorithm is needed. In this article a new fast algorithm for surface reconstruction and surface flattening, based on a divide-and-conquer strategy, is presented. Developable stripes are used to approximate the surface, and in this way the surface can be flattened quickly and without any distortion.}, issn = {0039-2480}, pages = {230-241}, doi = {}, url = {https://www.sv-jme.eu/sl/article/a-fast-algorithm-for-reconstructing-and-flattening-digitised-surfaces/} }
Kolmanič, S.,Guid, N. 2003 July 49. A Fast Algorithm for Reconstructing and Flattening Digitised Surfaces. Strojniški vestnik - Journal of Mechanical Engineering. [Online] 49:4
%A Kolmanič, Simon %A Guid, Nikola %D 2003 %T A Fast Algorithm for Reconstructing and Flattening Digitised Surfaces %B 2003 %9 surface flattening; developable surfaces; ruled surfaces; flat pattern; digital surfaces; %! A Fast Algorithm for Reconstructing and Flattening Digitised Surfaces %K surface flattening; developable surfaces; ruled surfaces; flat pattern; digital surfaces; %X The problem of surface flattening is an important one in pattern engineering. Surface flattening is needed for the design of thin-walled objects, such as airplanes wings, outer ship hulls, parts of car bodies, shoe uppers, and textile products. Although composite materials can be used for building modern ships hulls, steel is still the most commonly used material for the ship-building industry. Therefore, the pattern engineering process still has an important role in ship designing. For most of the ships hull the flattening is quite simple; the problem is the flattening of the stem and the stern, because the surfaces of these parts of the ship are very complex, and therefore an efficient surface-flattening algorithm is needed. In this article a new fast algorithm for surface reconstruction and surface flattening, based on a divide-and-conquer strategy, is presented. Developable stripes are used to approximate the surface, and in this way the surface can be flattened quickly and without any distortion. %U https://www.sv-jme.eu/sl/article/a-fast-algorithm-for-reconstructing-and-flattening-digitised-surfaces/ %0 Journal Article %R %& 230 %P 12 %J Strojniški vestnik - Journal of Mechanical Engineering %V 49 %N 4 %@ 0039-2480 %8 2017-07-07 %7 2017-07-07
Kolmanič, Simon, & Nikola Guid. "A Fast Algorithm for Reconstructing and Flattening Digitised Surfaces." Strojniški vestnik - Journal of Mechanical Engineering [Online], 49.4 (2003): 230-241. Web. 20 Dec. 2024
TY - JOUR AU - Kolmanič, Simon AU - Guid, Nikola PY - 2003 TI - A Fast Algorithm for Reconstructing and Flattening Digitised Surfaces JF - Strojniški vestnik - Journal of Mechanical Engineering DO - KW - surface flattening; developable surfaces; ruled surfaces; flat pattern; digital surfaces; N2 - The problem of surface flattening is an important one in pattern engineering. Surface flattening is needed for the design of thin-walled objects, such as airplanes wings, outer ship hulls, parts of car bodies, shoe uppers, and textile products. Although composite materials can be used for building modern ships hulls, steel is still the most commonly used material for the ship-building industry. Therefore, the pattern engineering process still has an important role in ship designing. For most of the ships hull the flattening is quite simple; the problem is the flattening of the stem and the stern, because the surfaces of these parts of the ship are very complex, and therefore an efficient surface-flattening algorithm is needed. In this article a new fast algorithm for surface reconstruction and surface flattening, based on a divide-and-conquer strategy, is presented. Developable stripes are used to approximate the surface, and in this way the surface can be flattened quickly and without any distortion. UR - https://www.sv-jme.eu/sl/article/a-fast-algorithm-for-reconstructing-and-flattening-digitised-surfaces/
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TY - JOUR AU - Kolmanič, Simon AU - Guid, Nikola PY - 2017/07/07 TI - A Fast Algorithm for Reconstructing and Flattening Digitised Surfaces JF - Strojniški vestnik - Journal of Mechanical Engineering; Vol 49, No 4 (2003): Strojniški vestnik - Journal of Mechanical Engineering DO - KW - surface flattening, developable surfaces, ruled surfaces, flat pattern, digital surfaces, N2 - The problem of surface flattening is an important one in pattern engineering. Surface flattening is needed for the design of thin-walled objects, such as airplanes wings, outer ship hulls, parts of car bodies, shoe uppers, and textile products. Although composite materials can be used for building modern ships hulls, steel is still the most commonly used material for the ship-building industry. Therefore, the pattern engineering process still has an important role in ship designing. For most of the ships hull the flattening is quite simple; the problem is the flattening of the stem and the stern, because the surfaces of these parts of the ship are very complex, and therefore an efficient surface-flattening algorithm is needed. In this article a new fast algorithm for surface reconstruction and surface flattening, based on a divide-and-conquer strategy, is presented. Developable stripes are used to approximate the surface, and in this way the surface can be flattened quickly and without any distortion. UR - https://www.sv-jme.eu/sl/article/a-fast-algorithm-for-reconstructing-and-flattening-digitised-surfaces/
Kolmanič, Simon, AND Guid, Nikola. "A Fast Algorithm for Reconstructing and Flattening Digitised Surfaces" Strojniški vestnik - Journal of Mechanical Engineering [Online], Volume 49 Number 4 (07 July 2017)
Strojniški vestnik - Journal of Mechanical Engineering 49(2003)4, 230-241
© The Authors, CC-BY 4.0 Int. Change in copyright policy from 2022, Jan 1st.
The problem of surface flattening is an important one in pattern engineering. Surface flattening is needed for the design of thin-walled objects, such as airplanes wings, outer ship hulls, parts of car bodies, shoe uppers, and textile products. Although composite materials can be used for building modern ships hulls, steel is still the most commonly used material for the ship-building industry. Therefore, the pattern engineering process still has an important role in ship designing. For most of the ships hull the flattening is quite simple; the problem is the flattening of the stem and the stern, because the surfaces of these parts of the ship are very complex, and therefore an efficient surface-flattening algorithm is needed. In this article a new fast algorithm for surface reconstruction and surface flattening, based on a divide-and-conquer strategy, is presented. Developable stripes are used to approximate the surface, and in this way the surface can be flattened quickly and without any distortion.